Welcome to the Laboratory of Questionable Ideas
Hey there. Welcome.
By day, I'm a software engineer. I build sensible, well-behaved software that solves problems and (mostly) doesn't catch fire. For a little while, I even did that in the games industry, getting to peek behind the curtain at how the magic is made.
Professional game development and I had what you might call 'creative differences.' I was passionate about building new worlds; the industry was passionate about making 'Tuesday' feel like '3 AM on a Saturday.' In a good way and in a bad way. We decided to consciously uncouple.
That said, you never really stop loving the work itself. The creative act. The little voice in your head that says, "What if you made a game where the pigeons are stockbrokers?" just gets a little quieter for a while. It never fully shuts up. Well now it's back and it needs somewhere to exist.
So, this blog is my laboratory. My digital workshop. It’s where I get to tinker with the fun parts of making interactive stuff. Where I will focus on whatever is currently tickling my fancy and I will make an earnest attempt to document and tell the internet about it. What kinds of things might you find here? Likely a chaotic mix of:
- Game-like prototypes that will probably feature at least one physics bug that sends a goat into low orbit.
- Simulations that attempt to answer vital questions, like, "What if squirrels were capitalist masterminds?"
- Interactive visualizations that are definitely prettier than a spreadsheet, but maybe not as useful.
- Tools that solve a hyper-specific problem I have, which maybe three other people on the internet will find helpful.
There's no master plan here. No roadmap. Just a folder of half-baked ideas and a whole lot of curiosity. If you're the kind of person who enjoys watching someone build slightly broken things and then ramble about why they broke, you're in the right place.
Pull up a chair. Let's make some weird stuff.